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The Role of Computer Games in the Learning of Programming among Tertiary Students in Ghana

Ms. Gyimah, Esther
Senior Lecturer
  egyimah@uew.edu.gh

Authors
Gyimah, E., Dake, D. K., & Agbeko, M.
Publication Year
2018
Article Title
The Role of Computer Games in the Learning of Programming among Tertiary Students in Ghana
Journal
African Journal of Applied Research
Volume
4
Issue Number
2
Page Numbers
242-252
ISSN
ISSN: 2408-7920
Abstract

Computer Games may be an innovative and fun way to improve learning among students. For first year computer programming students, an introductory course in programming is challenging as there is difficulty in grasping the fundamental concepts in the course. This paper investigates how computer games can improve first year students’ learning of programming in the University of Education, Winneba. The study sought to investigate the type of computer game and game elements that will improve understanding of programming concepts. It also aimed at developing of a conceptual game model for programming skills development. A case study was conducted with questionnaires administered to 123 first year programming students on their gaming behaviour. A conceptual strategic game model is proposed for learning programming. The results show that strategic games have the key elements that can help learners understand programming. Programming students are encouraged to play more strategic games and should be included as part of the curricula for learning programming.

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