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Student perception of usefulness and ease using Kahoot, a free web-based tool in a tertiary education setting

Dr. KISSI, Philip Siaw
Lecturer
  +233244663209
  pskissi@uew.edu.gh
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Authors
Idowu, A., Nat, M., & Kissi, P. S.
Publication Year
2019
Article Title
Student perception of usefulness and ease using Kahoot, a free web-based tool in a tertiary education setting
Journal
Acta Scientiarum. Technology
Volume
43
Page Numbers
e47347-e47347
Abstract

Kahoot is a free web-based application, which allows tertiary educators to incorporate gamified learning environments in tertiary teaching and learning. However, there is a shortage of literature on student acceptance and effective use in a learning environment. Therefore, this paper added system interactivity, task-technology and learning-game conflict factor into the Technology Acceptance Model to investigate students intention and usage of Kahoot. Structural Equation Modelling SEM using LISREL was employed to analyze data collected from 250 randomly selected university students. The questionnaires were carried out at the end of the semester, after their final examinations. The results revealed that system interactivity has positive influence (β= 0.311, p= 0.000) on perceived usefulness of Kahoot, while task-technology fit has influence (β= 0.173, p= 0.001) on Kahoot usage. Furthermore, findıngs show that learning-game conflict has (β= 0.096, p= 0.031) positive influence on student behavioral intention. The findings serve as a guide for planning, designing and implementing Kahoot to foster university students’ knowledge acquisition. Discussion and conclusion were provided.

© 2019 University of Education, Winneba