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Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review

Prof. Ghansah , Benjamin
Associate Professor
  +233244239515
  bghansah@uew.edu.gh

Authors
Wilson, K. N., Ghansah ,B., Ananga, P., Oppong, O., S., Essibu, W., Essibu, E. K.
Publication Year
2024
Article Title
Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review
Journal
Education and Information Technologies
Volume
30
Page Numbers
4157-4184
Abstract

This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether computer games, primarily designed for entertainment, can effectively facilitate the teaching and learning of programming concepts. By analysing existing literature, this review aims to provide insights into the potential benefits, challenges, and overall efficacy of using computer games as a pedagogical tool for teaching and learning programming. Key themes explored include student engagement, skill acquisition, and the impact on learning outcomes. The findings of this review contribute to a deeper understanding of the innovative intersection between gaming and programming education and offer practical implications for educators and instructional designers.

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